Neat entry! got 84 when I cleared it. My feedback would be I'm not a huge fan of spamming the fire button as fast as possible, being able to hold it down would be massively appreciated. The backing soundtrack was sick and I liked how the amount of available space you have to work with shrinks as the game progresses, great work!
Hey LeslieLlama, thanks for playing and for your feedback! I've thought about auto-fire but ended up keeping it this way to balance the difficulty. I'm considering it as a power-up though. Let's see! ;)
an eerie little game; the slow reveal of the Gazerkin in the wall combined with that music (good job!!) gives the game a creepy-cool kind of vibe.
I think the main way the game could be better is more feedback for the player! I often didn't notice my archer getting hit. I...admittedly wasn't able to activate that portal since I had no idea how many enemies must die to activate it - or specifically how close I was to activating it, and my hand was starting to cramp
Thanks anonalpa for the great suggestions. I think those will be my next improvements. Do you think the player should know the exact amount of hits required to activate the portal in advance?
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Neat entry! got 84 when I cleared it. My feedback would be I'm not a huge fan of spamming the fire button as fast as possible, being able to hold it down would be massively appreciated. The backing soundtrack was sick and I liked how the amount of available space you have to work with shrinks as the game progresses, great work!
Hey LeslieLlama, thanks for playing and for your feedback! I've thought about auto-fire but ended up keeping it this way to balance the difficulty. I'm considering it as a power-up though. Let's see! ;)
an eerie little game; the slow reveal of the Gazerkin in the wall combined with that music (good job!!) gives the game a creepy-cool kind of vibe.
I think the main way the game could be better is more feedback for the player! I often didn't notice my archer getting hit. I...admittedly wasn't able to activate that portal since I had no idea how many enemies must die to activate it - or specifically how close I was to activating it, and my hand was starting to cramp
But my highest score was 69! nice!
Thanks anonalpa for the great suggestions. I think those will be my next improvements. Do you think the player should know the exact amount of hits required to activate the portal in advance?